Cost of development

As you might know I’ve been trying to create a “batteries included” archive of devul for Windows. One of the limiting factors to that end has been the lack of a Windows environment at home.

Having no development & test environment readily available makes it that much harder to get anything done, as you can imagine. I have both Ubuntu and MacOSX at home, and I’ve been trying to find an old Virtual Box harddrive-file (.VM) of Windows XP I used to have somewhere in my shelves, without any luck.

Now I’m thinking – all this hassle in getting devul running & tested in an operating-specific manner (an installer or at least a .zip file with an .exe in it under Windows) and the equivalent for OSX (a real App I guess it is called, neatly wrapped in a .dmg file or at least a .zip) is real economic road-bumps. Road bumps that are consequences of Windows and OSX being non-free operating systems.

The opposite case – If  I had a Windows development computer at home, using Virtual Box to test the program under Ubuntu (virtually) would be childs play.

Viewing this situation abstractly creates a “dynamic” that will, in the long run, make the quality of software on platforms that are non-free, like Windows and Mac, lower. Since they force the developer to have their operating installed at home to develop, unlike Linux OS’s that are free to use on all platforms.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s